|
Winter Quarter, 2005
Meetings are Wednesdays from 2:00 - 3:30pm
in the D-COG/HCI Lab conference room
(inside the Chemistry Research Building (CRB), suite 100).
|
| 03/09/05 |
Monal
Chokshi (D-Cog/HCI
Lab, UCSD)
Utilizing
drivers’ conceptual models of critical driving situations
to aid the design of an Intelligent Driver Support System
The
overall goal of the Nissan project is the design of an Intelligent
Driver Support System, a vehicle-based technological system
that acts as an extension of the driver’s cognition, especially
during potentially critical situations. This system currently
assesses the criticality of situations via engineering algorithms.
However, these calculations of criticality have been shown
to differ substantially from drivers’ notions of what comprises
criticality.
How are
drivers constructing their accounts of their concerns and
of critical situations in their driving experiences? I am
investigating this question for my second year project research.
With this analysis, I aim to demonstrate how the integration
of the driver’s perspective is vital to a successful design
of the system. In my talk, I will present my approach to the
analysis of the data, as well as show some examples from the
data.
|
| 03/02/05 |
Amaya
Becvar
(D-Cog/HCI Lab, UCSD)
Video-Based
Reflective Tools for Developing Expertise in Hands-on Learning
Environments
Understanding what comprises expertise, and how it develops,
has long been a major question to those studying human cognition.
I am interested in the learning processes that go on in hands-on
domains as people develop expertise, and how to design new
instructional technology that might aid in learning the skills
needed to become a competent member of a profession. In order
to develop technology to teach expertise, it will be important
to explore the learning effects of certain kinds of representations
and instructional strategies.
I am engaged
in the beginning stages of a 2 year ethnographic research
project at a local professional education program in dental
hygiene looking at how students develop expertise in the hands-on
clinical laboratory portion of the program. During the fall
and winter of 2004-5, I have been using ethnographic methods
in order to analyze what counts as 'expertise' in dental hygiene
instrumentation, and how these skills are communicated and
developed in students during hands-on clinical practice. A
major preliminary finding of the research has been that what
counts as expertise to community members is often a problematic
negotiation amongst faculty and students in the program. Expertise
is currently neither consistently distributed amongst faculty
and uniformly assessed in students.
In the
subsequent phases of the project (2005-2006+), I plan to study
how the use of new video-based reflective learning technology
impacts how expert practices are coordinated amongst faculty
and students, how students learn dental hygiene instrumentation
skills, and how expertise is developed and assessed by students
(and faculty) in the program. Video-based technology has great
potential for making expert practices transparent to community
members, and improving the standardization of expert practices.
In this talk, I will discuss preliminary findings using video
examples from in-class exercises and interview transcripts.
I will also discuss some of the tentative technology impementation
projects I am thinking to pursue in future work.
|
| 02/23/05 |
Ed
Hutchins (D-Cog/HCI Lab, UCSD)
Discussion:
Ethnographers' Digital Notebook
Ed will lead a discussion of the following publication,
which reflects ideas of this lab. Please read this short,
4-page article before attending the meeting.
Field Notes on Field Notes: Informing Technology Support for
Biologists
http://hci.stanford.edu/research/biology/publications/cstr2004-04.pdf
|
| 02/16/05 |
Neil
McCurdy (Dept of Computer Science, UCSD)
We
are rapidly moving toward a world where personal networked
video cameras are ubiquitous. Already, camera-equipped cell
phones are becoming commonplace. Imagine being able to tap
into all of these live video feeds to remotely explore the
world in real-time. We introduce RealityFlythrough, a telepresence
system that makes this vision possible. By situating live
2d video feeds in a 3d model of the world, RealityFlythrough
allows any space to be explored remotely. No special cameras,
tripods, rigs, scaffolding, or lighting is required to create
the model, and no lengthy preprocessing of images is necessary.
Rather than try to achieve photorealism at every point in
space, we instead focus on providing the user with a sense
of how the video streams relate to one another spatially.
By providing cues in the form of dynamic transitions, we can
approximate photorealistic telepresence while harnessing cameras
"in the wild." This talk will describe the RealityFlythrough
system, and report on a live flythrough experience. We find
that telepresence can work in the wild using only commodity
hardware and off-the-shelf software, and that imperfect transitions
are sensible and provide a compelling user experience.
|
| 02/09/05 |
Nissan-IDSS
Project Team (D-Cog/HCI Lab, UCSD)
Ethnographic
contribution to Intelligent Driver Support System (IDSS) design:
guardians of the driver's perspective in a multi-disciplinary
research effort
The Nissan IDSS three-year research project is coming to a
close. The final workshop was canceled at the last moment,
so instead of forcing you to pretend you are Nissan engineers
(by giving you a practice talk), this will be a more Dcog-friendly
discussion of our efforts to maintain an ethnographic attitude
in the midst of a very experimentally oriented research network.
We believe this experience left a significant impact on both
the participating experimentalists and the ethnographers.
The
biggest challenge to the ethnographers in doing research for
safety system design (in contrast to style design) is the
requirement of generalized findings across a large pool of
subjects (and huge amounts of data!). Here the typical ethnographic
recipe, which selects 'interesting' moments to do a detailed
case-study on, is not sufficient. The crucial information
from the engineering design side is about quantifying variability
(between drivers and between situations) in the data. Our
challenge was to find ways of describing situations and driver
behavior in ways that map onto how subjects make meaning of
their driving experience, on the one hand, and (descriptions)
that would still be amenable to computational modeling of
the data, on the other.
We
will show how we developed an iterative process in which ethnographic
immersion in the data (the usual arduous hand-coding) was
combined with the development of automatic data processing.
These efforts come together in a visualization tool that allows
dynamic interaction with the multitude of video, audio, and
other sensor data-streams from an instrumented vehicle. We
are settling on using Petri Nets to bring together the ethnographic
coding on one hand the mining of the data on the other. The
topics we focused on in our research were partly determined
by the research network (read, Nissan engineering concerns
about rear end collisions), and partially arose from our stance
as participant observers. Thus we will briefly touch on “Lane
Changing”, “Car Following”, Relational Dynamics among drivers,
and the opportunity to add Heart Rate measurement to the mix.
|
| 02/02/05 |
Dan
Bauer (D-Cog/HCI Lab, UCSD)
The
Semi-Coherent Practice of Design Grounded in Observation
I'll crudely barnstorm through some of the D-Cog themes
we know and love: Simon's "Science of Design", activity landscapes,
"representational talkback" with material anchors, and the
co-evolution of designs and the behaviors they induce. I'll
shoehorn it all into a tidy Theory of Everything, depicted
by cute little boxes and arrows.
|
| 01/26/05 |
Tim
Sohn (Dept of Computer Science, UCSD)
Wide deployment
of location-aware applications is becoming more feasible due
to the proliferation of location sensing mechanisms. Cell
phones provide a compelling platform for location-aware applications,
due to their large deployment and usability while on the move.
This talk describes Place Lab, a radio beacon-based approach
to location that can overcome the lack of ubiquity and high-cost
found in existing location sensing approaches. Place Lab supports
client-only location sensing on the cell phone using both
GSM and Bluetooth "beacons" in the environment. Community-driven
"war-driving" is used to build a database of beacon coordinates
using GPS. Place Lab allows researchers to quickly develop
and deploy location-aware research applications; one recent
example being a social location disclosure application allowing
users to manually or automatically share their location with
others, or request others' locations.
|
| 01/19/05 |
Beth
Simon
(Dept
of Computer Science, University of San Diego)
Classroom
Lecturing, Classroom Learning: Technology to Engage a Diverse
Student Body
The university classroom is not a static environment. The
percent of people enrolled in post-secondary education grew
35% from 1980 to 1997, spurred by the earning potential afforded
by further education. Did this growth merely lead to a larger
number of the same "types" of students on campuses? Or has
the increase in college-bound students increased the diversity
of types of learners in our classrooms? I introduce Classroom
Presenter, a Tablet PC based lecturing environment that allows
for the exploration of more diverse modes of communication
and learning styles in the classroom. Specifically, I will
highlight the Student Submissions component of Presenter,
which leverages technology to facilitate active learning or
formative assessment activities in class. Students, equipped
with Tablet PCs, can work on brief activities designed to
reinforce or assess their grasp of a concept then wirelessly
and anonymously submit their results to the instructor machine.
Instructors can review student work privately to evaluate
comprehension and project selected submissions to the class
to highlight the variety of solutions or expose common misconceptions.
Additionally, I'll describe Ubiquitous Presenter – a system
designed to bring similar affordances to students with non-Tablet
internet enabled devices. Finally, I'll briefly outline some
of my other ongoing projects in Computer Science education
involving technology, exploration of student understanding
of design, and novice code reading and tracing skills.
|
|
01/12/05
|
Project
Updates & Open Discussion Forum
|
|
| |
| Previous Quarters |
| Spring 2004 |
| Winter 2004 |
|