Lab Meetings
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Spring Quarter, 2004
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| 2004-06-02 |
Amaya Becvar,
DCOG-HCI Lab, UCSD
Practice
talk for third-year project. Followed by...
Kent
Wittenburg, Vice President and Director, MERL Technology
Laboratory
Informal
presentation about research at MERL Cambridge.
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| 2004-05-26 |
Adriene Jenik,
Associate Professor, Visual Arts
Department, UCSD
SpecFlic:
Distributed Speculative Cinema
SpecFlic will be a distributed cinema event that will be enacted
over the course of a week here on the UCSD campus during the 2004-2005
academic year. Through research, discussion and interviews with
scientists, engineers, social scientists and humanists engaged in
today's "cutting edge" research at UCSD, I am creating a speculative
fictional scenario around the university in 30 years. The overall
goal is to open up discussion and debate around the impact of research
at UCSD and encourage the development of social imagination.
As in Jean luc Godard's film "Alphaville," this performance of
the future is played out in the landscape of the present (that is,
the lingering past in the fiction)---a reminder that we are always
already living in our future. The communication technologies we
will employ (principally wireless PDAs with networked video and
audio capabilities) serve as both performative props and communication
devices. The current situation of technology hiccups and breakdowns
(inevitable in the early adoption of any technology) is reflected
in the fictional future where the fetish gadgets of today are transformed
into long obsolete castoffs constantly being hacked in order to
sustain their operability.
This brief talk will outline the formal, conceptual and technical
challenges of SPECFLIC, and seeks to initiate critical feedback
and solicit ideas and participation.
Wiki-based Development Site (in progress, but open to public):
http://jupiter.ucsd.edu/~specflic
Adriene Jenik is a telecommunications media artist who has been
working for over 15 years as an artist, educator, curator, administrator,
and engineer. MAUVE DESERT: A CD-ROM Translation is Jenik's internationally
acclaimed interactive road movie based on the novel Le Désert mauve
by French Canadian author Nicole Brossard. From 1997-2002, Jenik
joined with multi-media maven Lisa Brenneis & an internationally
distributed troupe of online performers to create DESKTOP THEATER
(www.desktoptheater.org), a series of live theatrical inventions
in public visual chat rooms. DESKTOP THEATER's "waitingforgodot.com"
has been written about extensively and is widely considered a key
contribution to the internet performance cannon. Jenik is an Associate
Professor of Computer & Media Arts in the Visual Arts Dept. at University
of California, San Diego. Her current works (ActiveCampus Explorientation
and SPEC-FLIC) instigate large-scale public art events over wireless
networks.
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| 2004-05-19 |
Canceled.
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| 2004-05-12 |
Jim Hollan
and Saeko Nomura, DCOG-HCI Lab, UCSD
Report from
CHI 2004
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| 2004-05-05 |
Susanne Jul,
Computer Science and Engineering,
University of Michigan
Cognitive
Constraints in Navigational Design: Precursors to User-Centered
Software Development
Identifying which design constraintslimitations on what constitutes
an acceptable solution to a design problemdo or do not apply
to a particular design situation is key to how quickly and how well
the design problem is solved. In this talk, I present a case study
that explores how constraints for software and user interface design
may be derived from knowledge of human cognition. The study yielded
a set of design elements that are key to navigational cognition
along with a set of constraints that describe how manipulations
of these elements affect navigational performance. (By "navigation"
I mean the task of determining where places and things are, how
to get to them and actually getting there. My present focus is on
support for human navigation within the environment under design.)
During the talk, I will demonstrate a navigational design for a
spatial multiscale environment (Jazz) that is based on the derived
design elements and constraints. I will also present results from
user testing of this design that show significant increases in navigational
performance, along with significant decreases in effort.
The immediate value of identifying design elements and constraints
upon them lies in their explicit use in design. However, the greater
benefit is expected to derive from embedding them in software development
tools, such as application frameworks. Such embedding is anticipated
to encourage designers and developers to focus on the "right" elements
and ask the "right" questions, and to allow developers to work at
a more appropriate level of abstraction.
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| 2004-04-21 |
Jim Levin,
Professor, Teacher Education Program,
UCSD
Visualization
and Data Mining in Web Search
Conventional web search involves typing in some text and receiving
a linear list of text in returna command-line text-based interface.
This works well for simple, well defined searches conducted over
narrow bandwidth with a simple answer (typically contained on a
single Web page). It doesn't work well for extended searches with
open-ended questions and it doesn't draw upon the power of graphical
user interfaces. I will describe an extended line of research that
has been examining the uses of visualization to present the results
of search more effectively and to support knowledge building (both
individual and collaborative) based on Web searching. We have also
been examining the uses of data-mining techniques as a way to support
"implicit collaboration" among a group of searchers, based on the
application of association-rule algorithms to the trace data of
the search processes of a group of searchers, in order to generate
recommendations for future searches. I will demonstrate two search
systems we have built, VisIT
and VisSearch,
and I will present data showing the impact of visualization and
data mining on university students conducting open-ended web searches.
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| 2004-04-07 |
Jim Hollan
and Ed Hutchins, Faculty, DCOG-HCI Lab, UCSD
Exploring
the Dynamics of Human Activity: A Multiscale Analysis Infrastructure.
What conditions could facilitate a grand synthesis in behavioral
sciences to rival those seen in the biological and physical sciences
in the past century? The emergence of cognitive science and the
converging view across multiple disciplines of human behavior as
a complex dynamic interaction among biological, computational, cognitive,
linguistic, social and cultural processes are important first steps
toward synthesis. While empirical and theoretical work is rapidly
advancing at the biological end of this continuum, understanding
such a complex system also necessitates data that capture the richness
of real world activity and analysis frameworks that can exploit
that richness. Rapid advances in digital technology have created
a critical moment in the practice and scope of behavioral research.
Many researchers are taking advantage of the drop in cost of data
collection equipment to acquire increasingly rich data collections.
The main obstacle to fully exploiting this data is the huge cost
of analysis using current methods and tools.
The presenters recently submitted this proposal
to the National Science Foundation's Human
and Social Dynamics competition for fiscal year 2004.
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| 2004-03-31 |
Organizational
meeting and project group updates.
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Previous Quarters
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| Winter 2004 |
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